This version is a trial version of Dali Renderer. The renderer contains all features. The only restriction is a cross-watermark that will be added to final picture if rendering lasts longer than 30 minutes.

You can purchase Dali Renderer at Autodesk Store. This includes 30-day free period for evaluation:

If you cannot proceed through the Autodesk Store, we would find different way. Please email

Warning: due to well-known events in the World, the libraries of Dali Renderer are not digitally signed.


Latest version:

Download: Dali Renderer 1.5.48 for 3DS MAX 2024
Downloaded: 6, size: 83.7 MB, date: 15 Jul. 2023

Download: Dali Renderer 1.5.48 for 3DS MAX 2023
Downloaded: 6, size: 83.7 MB, date: 15 Jul. 2023

Download: Dali Renderer 1.5.48 for 3DS MAX 2022
Downloaded: 7, size: 83.7 MB, date: 15 Jul. 2023

Download: Dali Renderer 1.5.48 for 3DS MAX 2021
Downloaded: 5, size: 83.7 MB, date: 15 Jul. 2023

Download: Dali Renderer 1.5.48 for 3DS MAX 2020
Downloaded: 4, size: 83.7 MB, date: 15 Jul. 2023

Download: Dali Renderer 1.5.48 for 3DS MAX 2019
Downloaded: 7, size: 83.7 MB, date: 15 Jul. 2023

Download: Dali Renderer 1.5.48 for 3DS MAX 2018
Downloaded: 6, size: 83.7 MB, date: 15 Jul. 2023


If you have any troubles with installation or usage, please provide the feedback to

Changed and fixed in 1.5.48:

  • Added support for bump and normal mapping for caustic rays.
  • Added support for Material Switcher [version 2024+].
  • Added support for Compound nodes in the Slate Material Editor [version 2024+].
  • Added support for RailClone.
  • Added support for sub-folders in the output path.
  • Added base and advanced modes for renderer GUI.
  • Added sceneries for renderer GUI.
  • Added tooltips for renderer GUI.

Changed and fixed in 1.5.47:

  • Added volumetric caustics multiplier to Dali Light modifier.
  • Fixed AovID for portal is not used.
  • Fixed portal over another portal emits too much light.
  • Fixed "emits caustics/non-caustics" switches are not used for Env emitter.
  • Fixed scaling issue when 2 or more ForestPack instances use same source node.
  • Fixed extra noise in volume when portal is behind a dielectric border of volume.

Changed and fixed in 1.5.46:

  • Added volumetric caustics rate parameter.
  • Added indirect caustics rate parameter.
  • Added Force-Fly-Out checkbox to Volumetric material.
  • Improved quality of caustics in hetero volumes.
  • Fixed sampling of emitter cones from rectangular and triangular areas in medium.
  • Fixed volumetric transparency calculations for direct light.

Changed and fixed in 1.5.45:

  • Added "Precise placement" option to emitter modifier.
  • Added "Fly-through priority" to Dali Uber material.
  • Fixed sampling bug when caustic beam may be visible without a medium.
  • Fixed caustic beam propagation through the cut-out sirface.
  • Fixed primary gain in tonemap not saved.
  • Fixed volumetric caustics for non-metric world units.

Changed and fixed in 1.5.44:

  • Added support of 3ds max 2024.
  • Improved sampling quality of hetero volumes.
  • Fixed fly-through sampling of hetero volumes in single-scatter mode.

Changed and fixed in 1.5.43:

  • Added Emitter Settings stack modifier.
  • Added Primary Gain factor to ToneMap.
  • LASER spot settings can be used with emitters now.
  • Caustics enabled for ORTHO camera type.
  • Emitter adaptation enabled for caustics also.
  • Fixed texture mapping to sun objects in Dali Sun texmap.
  • Fixed priority estimation for emitters.
  • Fixed sky visibility through a portal for non-metric world units mode.

Changed and fixed in 1.5.42:

  • Fixed bugs with caustics sampling.

Changed and fixed in 1.5.41:

  • Better caustics in volumes where the camera is inside the volume.
  • Introduced sampling rate for caustics.
  • Improved LASER spot sampling for caustics.
  • Added "caustics enable\disable" switch to emissive Dali Physical material.
  • Fixed "Lock sampling pattern" feature.
  • Fixed spot settings for Dali Physical material.
  • Fixed bug with nesting priority for dielectrics without exponential attenuation.
  • Fixed bug with priority issue when volumetrics are inside the solid dielectrics.
  • Fixed several crashes when ActiveShade is using.

Changed and fixed in 1.5.40:

  • Fixed regression with rendering of hetero volumes.

Changed and fixed in 1.5.39:

  • Fixed quality of caustics emitting from sharp spot point emitter.

Changed and fixed in 1.5.38:

  • Added intensity multiplier for caustics in the Tonemap.
  • Added feature to render dimmer emissive materials without converting them to emitters.
  • Fixed scene debug feature to replace unassigned material with debug material.
  • Fixed appearance of rough refractive dielectrics in Material Editor preview.

Changed and fixed in 1.5.37:

  • Caustics enabled for Fisheye camera.
  • Caustics fixed for perspective camera with curved focus plane.
  • Caustics fixed for perspective camera with rotated focus plane.
  • Improved sampling quality for surface and volumetric caustics.

Changed and fixed in 1.5.36:

  • Fixed appearance of material slots in Material Editor.
  • Fixed bug when speculars with large roughness do not render.

Changed and fixed in 1.5.35:

  • Enabled Hair and Particles detection algorithm for Rare Events solver.
  • Enabled DOF and Pure Speculars detection for Rare Events solver.
  • Added spot settings for emissive material.
  • Added Hair Settings stack modifier.
  • Added OSD Settings stack modifier.
  • Added Common Settings stack modifier.
  • Added support of IES photometric profiles for Point, Sphere, Disk and Rectangle emitters.

Changed and fixed in 1.5.34:

  • New particle-based caustics. Alpha version.
    Some features are not ready yet.
    Some old functionality is disabled.
  • Lot of bugs fixed.
  • Quality and performance improvements.

Changed and fixed in 1.0.33:

  • Rendering may be paused at finish to apply tonemap.
  • Fixed bug in SSS for non-metric scene units.
  • Fixed lense shift calculations for perspective camera.
  • Fixed anamorphic calculations for all cameras.
  • Fixed kaiser and blackman kernels.
  • Fixed outline sampling for kernel size greater than 1.
  • Fixed crash in spectral materials for NAN input.
  • Fixed evaluation of emitters inside the volumes.

Changed and fixed in 1.0.32:

  • New stand-alone renderer.
  • Fixed several crashes and bugs.

Changed and fixed in 1.0.31:

  • Added Cryptomatte support.
  • Fixed bug when Multiscatter not rendered.
  • Fixed bug with anisotropic phase function in volumetric medium.
  • Fixed bug with clipping planes for perspective camera.
  • Fixed several crashes.

Changed and fixed in 1.0.30:

  • Improved REDS algorithm for directly visible volumetric caustics.
  • Improved temporal stability of volumetric caustics.
  • Improved rendering speed of volumetric caustics.
  • Volumetric caustics are now possible with hetero volumes also.
  • Fixed several crashes and bugs.

Changed and fixed in 1.0.29:

  • Improved sampling of Physical material in GI2AA mode
  • Improved REDS algorithm for more robust and uniform sampling.
  • Fixed bug when Intel Denoise was not applied on preview.
  • Fixed several crashes and bugs

Changed and fixed in 1.0.28:

  • Added feature to ignore directly visible emitters through the reflecting or transmitting dielectrics.
  • Fixed bug when tone operator was not applied on preview.
  • Fixed crash if caustics used with importance greater than 1.

Changed and fixed in 1.0.27:

  • Added support for 3DS Max 2023.
  • Improved sampling of Sun&Sky models - both 3DS Max and Dali.
  • Improved sampling of Ideal Dielectric in GI2AA mode.
  • Improved sampling of Ideal Dielectric in spectral mode.
  • Global GI2AA improvement.
  • Improved scene preprocess speed.
  • Fixed bug with ignoring displacement for some submaterials in Multi-Mat material.
  • Fixed poor emitter sampling with bump map.

Changed and fixed in 1.0.26:

  • New metropolis-like extension for REDS algorithm for both local and Sun&Sky emitters.
  • Updated anti-firefly feature.
  • Several bugs fixes.
  • LICENSE check disabled until the September 2022

Changed and fixed in 1.0.25:

  • Plugin lifetime extended

Changed and fixed in 1.0.24:

  • Fixed slow emissive volume rendering in spectral mode
  • Fixed rare crash in Material Editor
  • Fixed bug with glow for textured Dali Sun

Changed and fixed in 1.0.23:

  • Fixed bug with simple particles
  • Fixed licensing issues

Changed and fixed in 1.0.22:

  • Fixed bug in Sun&Sky emitter
  • Improved sky sampling in Sun&Sky emitter

Changed and fixed in 1.0.21:

  • Release version for production.

Changed and fixed in 0.9.20:

  • Removed debugging code for Dali Sun texture map
  • Fixed bug in Dali Physical material

Changed and fixed in 0.9.19:

  • Added Dali Sun texture map.
  • Improved caustics for Sun & Sky emitter.

Changed and fixed in 0.9.18:

  • Fixed rare crash in preview when both Path Guiding and Tone Operator are enabled.
  • Fixed regression with noisy 100% Sun & Sky emitter for GI.
  • Improved sampling of Sun & Sky emitter.

Changed and fixed in 0.9.17:

  • Added feature to use arbitrary texture map graph for environment lighting. Any number of HDR textures or Sun & Sky emitters can be used.
  • Any number of HDR textures or Sun & Sky emitters can be used with environment portals also.
  • Fixed cutout property sampling when used in Path Guiding mode.
  • Minor bug fixes

Changed and fixed in 0.9.16:

  • Fixed bug in Dali Normal map
  • Added Dali UVWset map
  • Added Dali ReTile map

Changed and fixed in 0.9.15:

  • Fixed bugs in Dali Physical material.
  • Fixed bug in Dali Normal map.
  • Fixed bug in Dali Noise map
  • Added UDIM support for bitmaps.

Changed and fixed in 0.9.14:

  • New Dali MIE material for spectral effects like rainbow to use with spherical particles.
  • New debugging features - Material and Texmap replacement, render without bitmaps.
  • Improved preprocess speed for Forest Pack.
  • Bug fixes.

Changed and fixed in 0.9.13:

  • Fixed bug with SSS in Spectral mode.
  • Improved creation of BSP trees - rare very long paths will not break rendering.

Changed and fixed in 0.9.12:

  • Fixed mathematics behind the retro-reflection.
  • Thin Film lobe added to Dali Physical material.
  • Fixed SSS calculations on the exit side of volume.
  • Fixed regression with volumetric caustics.
  • Added sharp caustic switch to REDS algorithm settings.
  • Added feature to adjust motion blur settings of objects separately.
  • Fixed bug with deep chains of complex materials.
  • Fixed regression(crash) when using tyFlow.
  • Fixed slow ForestPack preprocess of scene.

Changed and fixed in 0.9.11:

  • Thin Film material
  • Fixed noise with large sun (1000%) for SunSky model
  • Bug fixes

Changed and fixed in 0.9.10:

  • Improved color decomposition system for spectral rendering.
  • Added Falloff texture map.
  • Added Spherical Particles object modifier to use with tyFlow and Particle Flow.
  • Improved preprocess for spherical particles, tyFlow  and Particle Flow.
  • Fixed alpha channel in AOV system.
  • Spectral Splines in materials are more friendly now.
  • Fixed several bugs.


Changed and fixed in 0.9.9:

  • Regression with faked shadow rays.
  • Rendering preview of OSL material is very slow in Material Editor.
  • GUI in Material Editor flashes during switch to Dali Physical material.
  • Rendering of slots in Material Editor is very slow.

Changed and fixed in 0.9.8:

  • Fixed bump-map calculations.
  • Added Dali NormalMap texture map.
  • Added "glossy" checkbox to Dali Physical material.
  • Minor change in Dali Physical material: removed duplicated bump settings.

Changed and fixed in 0.9.7:

  • Fixed crash in situation if 3ds max has many external file paths defined. The limit for 2048 characters was removed.
  • Added Dali Displace object-state modifier.
  • Scale factor for bump mapping is 100 times larger now.

Changed and fixed in 0.9.6:

  • Added AO (Ambient Occlusion) texture map
  • Added Wireframe texture map

Changed and fixed in 0.9.5:

  • Added ToneMapper
  • Added Ray Switch material and texture
  • Fixed support for older versions of Forest Pack

Changed and fixed in 0.9.4:

  • Poor reflection quality with Path Guiding (PG)
  • SSS+PG, Translucency+PG poor sampling

Changed and fixed in 0.9.3:

  • Slate Material editor cannot update GUI
  • Gamma/color profile bug – usage of cached internal 3ds max scene textures denied
  • Improved sampling of spots in volumetrics

Changed and fixed in 0.9.2:

  • Added support for Light shape visible in renderer (not in volumetrics)
  • Fixed diffuse shape for point light
  • Fixed spherical shape for disc light
  • Crashes in Material Editor, Renderer cannot start

Archived versions: